Ryan Trecartin's 'Any Ever' at MoMA/PS1
I have now done four tours through Ryan Trecartin's
Any Ever installation at PS1, and just as you should
have gone to the Alexander McQueen show, so you should
go to this one, although it's a lot easier to get
into, being in down-home-yet-hip Long Island City
rather than the Met.
(It is not likely to be as crowded as McQueen because
as you know tourists are afraid to cross the water.
I don't know how they get to Manhattan!)
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Ryan Trecartin: Any Ever
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Many of the reviewers of this work (see the list of
URLs below) opine that the installation is a kind of
avant-garde adventure into new territory, but I see
it rather as a magisterial summing-up of recent,
in a sense 'established' avant
practices about current social and political
concerns — one might almost say a tradition, which
began only a few decades ago as artists began to
experiment with video and the machines which produce
it (Nam June Paik being the most famous) and as the
Empire began to go into visible decline. This is an
area in which innovation can be classicized if not
burned up very quickly,
sometimes in a few seconds -- for example, some people
labored hard and long at their computers to create the
image of a spinning cube whose faces were active video
screens, and yet once it was shown on television, it
was done, and quickly devolved into visual furniture
for news programs and advertising and seems to have
been subsequently abandoned. Or consider the
almost instantaneous banalization of the fast-mo cloudy
skies and traffic lights in Koyaanisqatsi, effective
when first seen in the movie but now rather drained
of both surprise and signification, although still
good for borders or small subscreens. Sometimes,
however, innovation meets a better fate.
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I am not going to make much of an attempt to
describe the installation in detail: you hadda be there,
or actually, ya gotta go there, since it will
be at PS1 until September. You can get a
vague idea of the material by looking at the
link to the official web site, and there are
editions of the videos on Vimeo (again, see below), but the
strong environmental experience is an important part of
the show. The MoMA/PS1 URLs will also tell you more
about the principals who put the show together, Trecartin,
Lizzie Fitch (no known relation to your reviewer) and
many others.
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The installation is divided into eight rooms; there
is a sort of foyer or lobby, surrounded by seven
other rooms in a topologically circular arrangement,
so that one can move through them to the right or
left, but can get to one only through another. They
make a ring.
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Some of the rooms are parodies of rooms in a middle-
class suburban dwelling, while others parody an office
or workshop. The rooms are generally rather dark,
and are generally pervaded by a smoothly subaqueous
ambient sound. A movie is running on a large screen
in each room; the movies last maybe half an hour
and then start over. More about them momentarily.
Each room contains a variety of chairs, benches, or
other sittable structures, at which headphones are
supplied. Everything is somewhat out of proportion or
oddly designed. Objects which appear in the movies
may be found lying around, a hammer on an Ikea-elegant
sideboard, for example, which we will see smashing
pictures in the video belonging to that room. (There
is a lot of light smashing and trashing of artifacts.)
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The headphones give the sound track of the movie in
the room, which is almost always very much at variance
with the low-key sound of the installation's space,
and is inaudible unless one uses the headphones.
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The movies, both as to visuals and sound, are very
aggressively designed. Both color and sound are
strongly hyped, and just about every trick that
can be summoned from an advanced video editor is
thrown at the viewer, often several at a time,
and very rapidly. Overall, the movies imitate or
greatly exceed contemporary television in the realm
of fast cutting and sharp transitions, and in many,
maybe most cases, more than one (more than several!)
pictures are being displayed, the subordinate images
being presented as subwindows, wallpaper, or ghostly
overlays. In one case a character is flashed into
text several times! This dazzling video extravaganza
is one of the delights of the show.
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Ryan Trecartin: Any Ever
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I should add that almost everything is done with
high production values. This is not a fuzzy garage
project; the videos have high definition and the
sound has considerable range and depth.
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The make-up and dress of the actors, who are mostly
teens or pre-teens, is very deliberately overdone
and often highly improbable, and it is clear that
the actors (many of them professional child actors)
have been directed to use excessively large gestures
and loud and fast speech, as if they were engaged in
very broad, highly vigorous parody (as indeed they
often are). There is a good deal of random,
almost violent physical movement, but in fact the
movies are very low on real violence; in fact,
there is not even much verbal violence.
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What is being parodied varies from movie to movie, but
includes popular and corporate culture and especially
contemporary television fare like news, soap opera,
'reality' shows and
music videos -- and, of course, the jewel in the
television lotus, commercials. Besides advertising,
work and entertainment roles, there is considerable
gender-bending which has of course been a recurrent
theme in contemporary mainstream cinema, where it is
supposed to excite the masses without offending them
too much. There are a few nods toward porn/romance,
but except for one passage of one movie (which
reminded me of Robert Yarber's dolls falling through
a tropical urban twilight ) this major fascination of
mainstream culture is handled pretty lightly. Perhaps
it is going out of fashion.
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The sound is interesting. Much of it treated with
extreme processing, including compression, filtering,
and frequency alteration, which makes it mostly
indecipherable (to me), although isolated words
and phrases come through. I believe this effect
is intentional. I thought my aged hearing and brain
might simply not have been up to the challenge, but
some young adult and teenage visitors I asked at the
installation site generally had the same perception
(or else they were humoring me; those who say don't
know, and those who know don't say, etc.) However,
it is by no means random or unscripted. The music
running along with the voices often supports, comments
on, or counterpoints them. This, to me, is not far
from the classical recitative although I am sure
the intentions of the composer (also Trecartin)
were probably not operatically explanatory.
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Speaking of language, the videos often include
text, typically a single word or short phrase,
sometimes flashed on the screen too quickly to
read, and sometimes superimposed on other words.
These words may echo or contrast with the sound track.
This is, of course, one of the earliest conceits
of postmodern filmmaking, and thus comports happily
with my 'magisterial summing-up' trope, yet is
to this day still faintly violative of older cinematic
mores except when used humorously to parody silent
films. Not here: it's one of the actors. Or more
than one.
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Each movie might be said to present a theme or a
mood in quasi-story form, but, as the literature pasted
to the wall or given as handouts advises us (see the
material from MoMA press release below) they are non-narrative
and non-sequential, although as noted certainly
carefully planned. On the other hand, there are many
instances of vignettes which recur in the same movie,
and items like characters, phrases, gestures, makeup,
articles of clothing from one movie sometimes pop up
in another, bringing a certain amount of the mood
or theme of its source with it — just as persons
or events may do in what we humorously call the
'real world'. The fact that much of the material
parodies this real world or its representation in
the media helps us to locate the scenes, some of
them all too familiar, in our own personal narratives.
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What we have here, I would say, might be compared
to a nightmare visit to the cineplex in the mall
which has become mixed in our dream with surreal
parodies of our home
and work environments. On the screen we see Life
with a capital L, not as we actually experience it
but as we are told to experience it and as it is
constructed for us, but enormously compressed and
overclocked, wherein the people we know have been
replaced by fast-moving teen-age demons. Just
another hard day's night, one might say. It's quite
an experience, and you'll never get it out of a
book — or from a review.
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-- Gordon Fitch
}{ Links }{
- PS1 Exhibition Announcement
http://ps1.org/exhibitions/view/323
- MoMA/PS1 Press Release
http://press.moma.org/images/press/ps1_ryantrecartin/RyanTrecartin_secondrelease_FINAL.pdf
- Ryan Trecartin on Vimeo (9 videos)
http://vimeo.com/trecartin/videos
- Ryan Trecartin on Ubuweb (11 videos)
http://ubuweb.com/film/trecartin.html
- Hyperallergic
Narration Is The Devil: Ryan Trecartin's Any Ever @ PS1
by Jason Huettner on July 12, 2011
http://hyperallergic.com/29213/narration-is-the-devil-ryan-trecartins-any-ever-ps1/
- The Artblog
Ryan Trecartin's Any Ever at P.S.1
by Diana Jih, July 29, 2011
http://theartblog.org/2011/07/ryan-trecartins-any-ever-at-p-s-1/
- Like Living, Only More So
by Roberta Smith, June 23, 2011
http://www.nytimes.com/2011/06/24/arts/design/ryan-trecartins-any-ever-at-moma-ps1-review.html
- The Interdependence Project
IDP ART BLOG #44 - Ryan Trecartin's Any Ever
by Matt Jones on Sun, 7/31/2011, 11:01am
http://theidproject.org/blog/matt-jones/2011/07/31/idp-art-blog-44-ryan-trecartins-any-ever
- Financial Times
Ryan Trecartin, Any Ever, MoMA PS1, New York
by Ariella Budick, July 11, 2011 5:37 pm
http://www.ft.com/cms/s/2/c90d031a-abb0-11e0-8a64-00144feabdc0.html#ixzz1U6wrcS00
- Columbia Spectator
Notes from Ryan Trecartin's ‘Any Ever'
by Meredith Moore, Jul. 4 12:25 am EST
http://spectrum.columbiaspectator.com/the-eye/notes-from-ryan-trecartins-any-ever
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